

it's the timeless reference text for the program. Refer to the Fallout NV FNVEdit Training Manual. and you keep building you internal knowledgebase.

from there, you can begin to learn the (often complex) relationships between the different plugin records and forms, what is allowed and what isnt, how different plugins communicate with each others, etc. A rudimentary understanding can be had in a day or so of self-teaching. Do watch or read a guide before you do, but by then you will already have a good feeling for xedit's awesomeness.Ĭouldnt agree Promethius: once you teach yourself how to use xedit, you'll also gain a decent understanding of how the game and its assets are structured. It's really a great tool and once you get to know it, you will hate yourself for having wasted so much time in the ck for things that could have been done faster in xedit. By just looking around a lot of things will become apparent already.
